News

What's changing, in order: devlog posts, and each release's changelog.

  1. A painting of the Refuge grown into a hamlet at golden hour, four keepers at its gate, the Old Road running east past the waystone.

    Seigneurie 0.3: the first full game

    The first full game: four raids, from a Refuge to a Hamlet, solo or co-op for up to four. What's new since 0.1, and what's still rough.

  2. A painting of the ruined Refuge at first light: a broken ring of burned stakes round a cold fire pit and a bronze bell on its post, one keeper kneeling to light the Hearth.

    Seigneurie 0.1: the playtest build

    The first test build: one valley, one ruined refuge, three raids, about 25 minutes. What's in it, what isn't yet, and how to help.