Made with
- Godot Engine 4.7, with its built-in Jolt Physics (MIT licence).
- Blender 5.2 and the project's own modelling kit, which builds every model from code.
Motion
- Character motion retargeted from the Quaternius Universal Animation Libraries 1 and 2 (CC0 1.0: public domain; credited here with thanks).
Type
- Merriweather, by the Merriweather Project Authors (SIL Open Font License 1.1: licence text), for this site's headlines. The site serves a subset of it under another name, "Seigneurie Headline", as the licence asks of a modified version.
- Cinzel, by the Cinzel Project Authors (SIL Open Font License 1.1: licence text), for titles on this site and in the game.
- Alegreya Sans, by the Alegreya Sans Project Authors (SIL Open Font License 1.1: licence text), for this site's text.
- Open Sans, the game's interface text (SIL Open Font License 1.1).
Art
- The fleur-de-lis is the one on the flag of Québec, from its public-domain vector on Wikimedia Commons.
Sound and music
The game's 27 sound effects and its music are made from recordings that others released under CC0 1.0 (public domain: no credit is required, and they are credited here with thanks). The project's own scripts trim, pitch, layer and balance them. Nothing in them was bought.
Music
Four mixes (calm, warning, assault and dawn) arranged from two loops:
- Medieval fair [Loop], by Woli34.
- Horde War Drums loop, by William Hector.
Sound effects
Built from these 18 packs and entries:
- 100 CC0 metal and wood SFX, by rubberduck.
- 35 wooden cracks/hits/destructions, by Independent.nu (submitted by qubodup).
- 40 CC0 water / splash / slime SFX, by rubberduck.
- 68 Workshop Sounds, by bart.
- 80 CC0 RPG SFX, by rubberduck.
- Battle Sound Effects, by artisticdude (submitted by Ogrebane).
- Bell dings/chimes, by PWL.
- Fantasy Sound Effects (Tinysized SFX), by Vehicle (Jan Schupke).
- Impact Sounds (1.0), by Kenney (kenney.nl).
- Metal Impact Sounds, by BMacZero.
- Music Jingles, by Kenney (kenney.nl).
- Opening and Closing a Map Sounds, by Spring Spring.
- Pain sounds by EmoPreben, by EmoPreben.
- RPG Audio, by Kenney (kenney.nl).
- Swishes Sound Pack, by artisticdude.
- tree chop fall thud, by kheetor.
- Trumpet Fanfare, by gchoc.
- War Horns, by Eldritch Grim.
Still synthesized
The eight ambience loops (the forest, the lake, the Scarps, the valley's quiet, the Hearth's fire, the forge's ring and the cave) are generated by the project's own scripts, with no outside recording in them.
This list grows with the game: every asset or library from someone else that enters it is credited here.