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Seigneurie 0.1: the playtest build

Seigneurie is a co-op settlement-defense game I'm making on my own, in Godot. Version 0.1 is its first test build, and it exists to answer one question before I build anything more: is gather, build, defend fun?

You keep a ruined refuge on a rise in a valley. Gather wood, stone, food and gold, rebuild the broken palisade, craft an axe and a bow, and hold your walls through three raids, each bigger than the last. A game takes about 25 minutes.

What's in 0.1

  • One map: a valley with a ruined refuge at its heart.
  • Gathering by hand and with tools: deadwood, rubble and berries by hand, trees with an axe, rock with the hammer.
  • Crafting at the bench: a stone axe, a bow and arrows. The workshop adds repair kits.
  • Building: palisade walls (drag to lay a whole line), a gate, watchtowers, a storage shed and a workshop.
  • Three raids, each bigger than the last.
  • The Refuge grows into an Outpost, which unlocks the archer tower.
  • A high camera over the whole settlement: zoom, turn it in steps, or hold the mouse wheel to turn and tilt it freely.
  • The test build is solo, and asks 7 short questions at the end.

Not there yet

  • Some art is still placeholder, and more is being repainted in the game's new look.
  • There's no tutorial, on purpose: the on-screen hints are all the help there is.
  • It may crash. Your results file is saved as you play, so it survives.
  • It has been tested on few PCs so far.

How to help

Play one game, answer the 7 questions, and send the results file if you're happy to. Everything you need is on the playtest page: the download, the controls, and exactly what the file contains.

Thanks for reading, and for playing.

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